So where does a game begin and end? Or a book? You could say it starts with the beginning and ends with the end or credit screen, but there’s a whole new world out there! Gérard Genette wrote about paratexts, the little things that surround a book – like copyright, chapter headings, cover, interviews, etc – which surround and extend a text (within the book = peritext; external to the book = epitext). Genette calls paratexts a “threshold”, an undefined zone that is neither in the text, nor outside, but frames the text and extends it. Genette is very obviously discussing books, but let’s see how it can work for games!