One of the things that has irritated me in the past few weeks on reading about mods is that a lot of the articles and chapters and papers:
- Mostly use the term ‘mods’ to mean anything that a user creates for a game (occasionally add-ons) but they:
- Don’t distinguish between different types of mods/CC
- Don’t refer to how games and communities use different words to mean different types of changes
- Don’t generally discuss how developers and players themselves have a complicated view of modding behaviours (Consalvo is an exception to this).
Even though I want to focus on a specific type of user created content, I feel it is very important to make these sorts of distinctions since I’m struggling to find it already done elsewhere. This stuff may seem obvious to you, fair enough, but that’s because of your insider knowledge. That is sort of half the point of cultural or sociological research – to look at the stuff someone may think is obvious or takes for granted so much that they’d don’t even question it.
FYI: I’m also referring only to computer gaming. I don’t really play consoles and have little idea of how mods work on there.
Okay, not a mod, but I laughed XD